Looking for the best 2D game engine for your next project?
There are literally dozens of them on the market. It can get overwhelming really fast.
That’s why I decided to put 42 of them all onto one place.
Let’s do this!
Here are the game engines you’ll learn about.
- Unity 2D
- GameMaker Studio 2
- Construct 3
- Godot Engine
- RPG Maker
- Unreal Engine
- Clickteam Fusion
- Adventure Game Studio
You’ve probably heard of this one already. It’s the most popular game engine right now.
50% of mobile games are made with Unity. And it matters: it means it has way more documentation and tutorials available than others.
As far as the software itself, you’ll most likely need to know how to code in C#.
You could get by using one of the visual scripting plugins from the asset store like PlayMaker. But I’d recommend looking at an easier engine if you’re not willing to learn programming.
Not the easiest to start with, but totally doable. And you probably won’t have to change engines down the line for your future games, even if you choose to go 3D.
Made with Unity
You can use Unity Personal for free until you earn $100K with your project. You’ll have a Unity splashscreen in your game.
Unity supports all the platforms you most likely want to publish on. (PC/Mac/Linux/Consoles/Mobile etc…)
Download Unity Hub here and install Unity from here. It can take some time.
Then I’d recommend you head over there and complete that tiny 1h45 tutorial.
After that, work on a longer tutorial series like this one from Brackeys.
By the time you finish it, you should be ready to publish your own game.
This is the one I personally went with. It’s designed for making 2D games fast and easily.
You can create games using either a drag-n-drop (DnD) interface or by programming with a specific language called GameMaker Language (GML).
You won’t find this language elsewhere, but it’s pretty similar to Java or C#. If you already know how to code it’ll be easy for you to use.
There is a small asset store but it’s not nearly as big as Unity’s. Great choice to begin with if you’re willing to put down a bit of cash upfront.
Made with GameMaker Studio 2
After a 30-day free trial, you’ll have to pay 39$ a year for the Creator version. You’ll be able to publish either on Windows or on Mac and your game will have a GameMaker splash screen.
It’ll cost $99 (one time fee) to get rid of the splash screen and to be able to publish on all three desktop platforms. Then it’s more expensive to get onto all other platforms.
Download it here and install it.
Then head over here and complete this first tutorial. You can do it either in DnD or in GML – I recommend the latter.
After that, work on this tutorial series by Shaun Spalding.
When you’re done, you’ll be well equipped to make your own 2D games.
Construct 3 is designed to be incredibly beginner-friendly. You use an event system instead of coding to create the logic of your games.
Construct 3 even runs on tablets and mobiles.
The engine is regularly updated and the community is pretty active, although you will still find a lot of Construct 2 users. The documentation is also well done.
It’s a good engine if you want to make simple games. It’s definitely sufficient to make commercially viable games. But it might not be for you if you’re trying to make the next Hollow Knight.
Made with Construct
You can try Construct 3 with a free version directly in your browser (with limitations).
After that, it’ll cost you $99 a year to get a personal license, $149 a year if you have a small business or $399 a year if your company makes more than $50K in revenue.
You can publish to most platforms with the notable exception of the Switch and the PlayStation as they do not support HTML5.
Go there and launch it directly in your browser.
Then follow the official beginner’s guide to Construct 3. It’ll send you to the right places once you finish it.
The project is financed on Patreon by the community.
Its interface might remind you a bit of Unity’s.You will program using GDScript, a language similar to Python. You can also use C++ or C# if you prefer.
You won’t even need an account to use it. Just download a 20Mo zip file, extract and launch. No install needed.
Made with Godot Engine
Totally free. Supports all platforms except consoles natively.
You can use third party companies to port your games to consoles.
Head over there to download Godot and launch it.
This one is an open source framework that can be used in many different languages depending on which version you choose.
There is a unified package called Cocos Creator that includes the Cocos2d engine alongside an editor and other tools. You could also just use the engine directly but it’s a bit less beginner friendly.
You’ll find way less tutorials on this engine than for the previous ones, but what does exist should be sufficient to complete a project.
You might want to look into it if you’re interested in a free and well-optimised engine to make simple games.
Made with Cocos2d
About the supported platforms, here’s what the official website says:
“Currently, Cocos Creator can publish games to the Web, Android, iOS, desktops (Mac and windows) and Instant Games. The goal is to develop once and publish to all platforms.”
Do note that you’ll need to install a few auxiliary tools and have your own server if you want to share your projects with the world. There’s also an unofficial Phaser editor that you can buy if you want to have a scene editor and other tools (it’s not required).
Recommended if you want to make web-based games.
Made with Phaser
Totally free and open-source. Your games will mostly be played in browser and on mobile, although it’s possible to make them work on desktop with a few tweaks.
Corona is a mostly free game engine that is more focused towards building mobile games, although you can build for a variety of platforms (see “Price” section below).
You’ll have to code using Lua. It’s a language often used in small 2D game engines and is pretty easy to learn.
They have a marketplace where you’ll be able to get assets, plugins and more (free and paid).
Made with Corona
Free and (partly?) open-source, although you will need to buy a plugin that costs $99 a year if you want to remove the Corona splashscreen.
Corona supports the following platforms according to the official website: iOS, Android, Amazon Kindle, Windows desktop, macOS desktop, Apple TV, Android TV, Steam.
The RPG Maker suite is very popular amongst beginner game makers. You’ll be able to create your first games very easily without coding anything.
It’s only designed to create a specific style of games though. As the name conveys, it’ll only be useful to you if you want to make old school RPG games (see “Made with RPG Maker” to see what kind).
There are multiple versions you can choose from. The most recent one is RPG Maker MV, although some people still use older ones as they all have different features.
Made with RPG Maker
After a 30 days free trial, you’ll have to pay $24.99 to $79.99 depending on which version of RPG Maker you choose.
As far as platforms go, with RPG Maker MV you can build for desktop (PC/Mac), browser and mobile (iOS/Android). Older versions only support desktop.
I debated including this one on the list. It’s mostly a 3D game engine but it turns out it fully supports 2D aswell.
Unreal Engine is one of the (if not the) most powerful engine on the market. A lot of AAA games are built in it.
As far as 2D goes, there’s basically no popular game that used this engine. It has so many features and power that it’s a bit of an overkill for making a simple 2D game.
You’ll also need to learn C++ if you want to make your project in Unreal Engine.
In my opinion, the only reasons you would want to use it are if you already have experience in the software and don’t want to bother learning something else, or if you want to make a really complex 2.5D game. (even so, Unity or Godot could probably do the job)
Made with Unreal Engine
“UE4 is free to use, with a 5% royalty on gross product revenue after the first $3,000 per game per calendar quarter from commercial products.”
It supports most of the platforms you probably want to publish on.
Go to the official website and download Unreal Engine.
Then head over there and follow the tutorial.
Buildbox is a game engine designed for making mobile games. It is incredibly beginner friendly which is both its strength and weakness.
There are a lot of templates to start from. That means the games you will make with it are usually going to be very similar to others that are already on the market.
But that also means you could pump out a new game every week.
Definitely watch this video to get a better grasp on what Buildbox is before buying it.
Made with Buildbox
$99 a year for 1 world and 15 scenes (and a splashscreen), $199 a year for 3 worlds and 45 scenes and $299 a year for unlimited worlds and scenes.
According to the official website:
“Your game event takes place in a world. Each world has its own background art and physics like gravity.”
“Scenes are mini level sections of your game. They can be played in order, or mixed and match to make endless games.”
Its said that you can make unlimited games with any plan you choose, although I’m not sure how it plays out in relation to the limits of worlds and scenes.
You can export to mobile and windows with all plans.
Clickteam Fusion is designed to make very simple 2d games (mobile or desktop). As such, it is beginner friendly.
It uses a simple interface to create the game’s logic. You add objects into a scene and modify their attributes with input boxes.
You might want to look into it if you’re not technical. Though to me it seems a bit expensive and the design of the website and of the software itself put me off – it has a very 2000s vibe.
Do note that there are a few popular games that have been made with Clickteam Fusion like Five Nights at Freddy’s, The Escapists or Freedom Planet. So it’s very possible to use this engine professionally.
Made with Clickteam Fusion
There is a free version but from what I can see you can’t export your games with it and the functionalities are limited.
Then there’s a version for $99 but you have to also buy add-ons and modules to export to all the platforms so it’ll really cost you atleast a few hundreds bucks.
If you buy everything, you’ll be able to export to mobile & desktop.
This game engine used to be sold but was then bought by King, the famous company that made Candy Crush. They made the core technology free and public to improve it and they use it themselves for some of their games.
You’ll code in Lua inside the editor. It’s a language often used in small 2D game engines and is pretty easy to learn.
Defold has an asset portal where you can download things like sprite sets, extensions or code snippets.
There’s also a very active forum and in-depth documentation. The game engine looks a bit more complex to learn than others such as Construct or Buildbox. But you’ll have a lot more freedom as far as the kind of game you can make with it.
Made with Defold
Totally free. It supports Android, iOS, Windows, Mac & Linux and HTML5 (with WASM).
This minimalistic game engine is designed to make desktop or mobile games with complete freedom.
LÖVE doesn’t come with an interface or an editor – which means you can use whichever you prefer.
For example, you could use Atom and install a specific plugin that allows you to use LÖVE. That also means there is no interface nor visual scripting functionalities.
You have to code everything yourself in Lua. It’s a language often used in small 2D game engines and is pretty easy to learn.
Made with LÖVE
https://love2d.org/ (at the bottom of the website)
Totally free and open-source. You can build your games for desktop and mobile, aswell as browser with a tierce plugin. Check for yourself here.
It focuses on delivering high-performance games by leveraging modern GPUs. It’s built upon the Haxe toolkit / programming language.
You can use the IDE that you want (aslong as it supports Haxe) and you can build games for basically any platform that you want.
The Heaps API has different modules for different usecases (for instance: h2d for 2D games and user interfaces and h3d for rendering 3d models).
Make sure to read the following message pinned on the engine’s discord server before choosing to use it:
“As a general note, Heaps is not particularly community friendly. Development is driven largely by the two companies which use it. documentation is fairly sparse and often out of date. If you’re not someone who is good at digging through code to figure out how things work, heaps might not be the best choice.”
Made with Heaps
Totally free and open-source. Supports all platforms.
This one is kind of a free and open-source alternative to other game engines that don’t require any code such as Construct.
It’s very beginner friendly. You can even try out the engine directly in your browser and start from one of the many templates (platformer, space shooter, isometric game..) to see how it’s done.
You add events to create the game logic and place objects in a scene to create levels. You’ll probably only be able to make simple games with this engine, which is unavoidable when using a visual editor.
Made with GDevelop
Free and open-source. Supports desktop / mobile / browser and Facebook Messenger.
You can export your builds using their servers in one click (but with some limitations if you don’t pay a subscription) or manually (a bit more complex).
GameSalad is another engine that’s designed to make games without code.
That means you’re using forms and interfaces to create your game’s logic instead of programming in a text editor. It’s beginner friendly but don’t expect to make complex games with it.
Unlike most other engines, you can’t add any scripting if you need to customize some part of your game.
There doesn’t seem to be a documentation and the forums don’t seem too active.
Made with GameSalad
$299 a year if you pay annually for being able to publish to desktop/mobile/browser/Amazon. There is a 50% discount if you’re a student, educator or military.
You can also try it for free.
MonoGame is an open-source game engine designed to make optimized games that you’ll be able to publish on all platforms (even consoles).
It doesn’t come with an editor which means it’s code only. You’ll have more freedom in your toolset and in the type of games you can make.
You’ll have to program in C#. It’s based on the XNA framework which is a famous Microsoft set of tools used for game development. Learn more here.
Made with MonoGame
Totally free and open-source.
About the platforms supported, the official website says:
“We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.”
Stencyl is a 2D game engine focused on mobile that doesn’t require you to code.
It uses a drag and drop interface in which you move and snap blocks around to create your game’s logic.
You can add code in the Haxe programming language if you need to customize some part of your project.
Do note that like every other game engine of the sort, you’ll probably only be able to make simple games in Stencyl.
Made with Stencyl
There’s a free starter edition that allows you to publish to the web (with a Stencyl splashscreen), an indie edition for $99 a year if you want to publish to desktop and a studio edition for $199 a year if you want to publish to mobile.
Xenko is an open-source C# game engine. You can use it both for 3D and 2D, which means it’s more complex than other 2D focused game engines.
From what I’ve seen, it looks to be on a similar scale as Unreal Engine or Unity in terms of complexity. The editor only works on Windows and Xenko logs some data about you which might put off some people.
It seems that Xenko performance is pretty good and allows for some advanced technical feats with ease (multithreading/shaders etc). It might not be the most useful for 2D games though.
Made with Xenko
Free and open-source. Supports Windows, mobile, Xbox One and Universal Windows Platforms.
Adventure Game Studio is a 2D game engine designed to make point and click games.
It’s only usable on Windows and comes with an editor. Its functionalities are similar to other small game engines. You can use an interface to add objects and modify their values without coding and add scripts in a Java/C# style language.
It’s a very niche engine but it seems to have gathered a small community that still uses it.
Made with Adventure Game Studio
Totally free and open-source. Supports desktop platforms.
Oxygine is C++ 2D game engine that will give you a set of tools to make games. It seems to be used mostly to make mobile games.
There is an editor that’ll run on Mac or Windows. The project seems to be dead though.
Made with Oxygine
Totally free and open-source. You can build your applications for the web.
There’s no editor and you need to know how to code if you want to use it. It’s basically something you’ll add on top of an already existing stack to get additional functionalities.
It’s similar to ActionScript/Flash development so you can leverage your experience in that if you have some.
Made with OpenFL
Totally free and open-source. You can build for desktop / mobile / browsers. It also seems possible to build for consoles although that might be a bit more complex.
This one is mainly a 3D game engine but it’s also possible to make 2D games with it. You’ll need to know how to code to use it.
The engine is written in C++ and provides Lua bindings. It has a lot of features (click here to check them out) but does not come with an editor, which means you can use one of the following: CMake, Visual Studio, XCode or Qt Creator.
There is a documentation and the community seems to be in a private google group. There aren’t a lot of learning resources out there for 2D. The vague and general name “gameplay” certainly does not help while searching for tutorials.
Made with Gameplay3D
Free and open-source. Supports desktop and mobile platforms.
AppGameKit is a game engine designed to make mobile games. You’ll need to know how to code to use it.
You’ll find two versions of the engine. The “Studio” version is the most recent one and features a new IDE. It’s also based on Vulkan, a graphics API that offers higher performance than the like of OpenGL.
It gives a lot of features out of the box for building mobile games such as in-app purchases or ads. As far as language go, you can program in BASIC or C++.
Made with AppGameKit
The “Classic” version of software costs $79 but there are a bunch of other add-ons and bundles that may make the price go up. The “Studio” version costs $99.
There’s also a free trial for the “Classic” version. Supports mobile and desktop platforms.
BYOND is a game maker that focuses on making online multiplayer games for free.
It’s also a community of people that share games with each other directly on the BYOND website.
Do note that you cannot use BYOND to make games if you’re on a MacOS.
Made with BYOND
Free. You publish your games on the BYOND platform.
Starling is a free and open source cross platform engine. You can make games for browsers or mobile with one codebase.
It’s built on top of Adobe’s AIR technology. From what I understand it renders all objects directly to your GPU which means it improves performance over your conventional ActionScript 3 applications.
There aren’t a lot of tutorials about this engine out there and the community is a bit small. As Flash is slowly going away in favor of HTML5, the future of this framework is still uncertain.
Made with Starling
Totally free and open-source. Supports mobile and browser platforms.
SFML is a C++ API that will help you build multimedia applications or games. You can use it in other languages aswell but the bindings are made by users and they aren’t official.
No need to say you probably should know how to code before using SFML. It’s modular aswell so you can pick and choose which part of it you want to use.
It’s not a fully fledged game engine so it’s not very used to make games professionally, although it is still possible.
Made with SFML
Totally free and open-source. Supports desktop and mobile platforms.
libGDX is a Java game development framework that’ll give you loads of helpful functions to make games. You can take a more detailed look here if you want to know what features it has.
You’ll need to know how to code but not especially in Java, as you can use libGDX with other languages such as Scala or Clojure.
If you have no technical skills whatsoever you might want to look at other more beginner friendly engines.
Made with libGDX
https://libgdx.badlogicgames.com/ (at the bottom of the website)
Totally free and open-source. You can export to desktop / mobile / browser.
pygame is a free and open-source Python library. (a programming language)
You can use it to create portable games that will run on all desktop platforms. Obviously, you’ll need to know how to code in Python to use it.
Do note that you probably won’t make incredibly good looking games with pygame. It’s better fitted for small simple games.
Made with pygame
Totally free and open-source. Supports all desktop platforms.
It’s basically a premade library of functions you can use in your code to create your games. It’s funded on Patreon.
Made with PixiJS
Totally free and open-source. Can export to desktop and mobile.
Superpowers is a free and open-source engine designed to make 2D or 3D games.
The project seems like it’s no longer supported, although some people still use it for game jams and such.
There’s no documentation because the engine is made out of multiple plugins and the forums are inactive.
Made with Superpowers
Totally free and open-source.
Raylib is a minimalistic C/C++ library designed to make game programming enjoyable created in 2013.
There’s no editor or interface, just plain code. Raylib users have created bindings for multiple languages (C#, Go, Python etc.) so you don’t have to write C code to use it.
It has no external dependencies, which means once you have it you don’t have to install more libraries just to get it running.
The engine development is funded on Patreon.
Made with Raylib
Totally free and open-source. It supports desktop platforms, aswell as Android, HTML5 and Raspberry Pi.
Arcade is an easy to learn Python library designed to make small 2D games. It was created for beginning programmers or programmers who don’t want to learn a complex framework to make games.
If you’re wondering about the differences between pygame and Arcade, you can check out this page. It might be a bit biased towards Arcade.
You won’t find many tutorials online but the documentation should be enough to guide you.
Made with Arcade
Totally free. Supports all desktop platforms.
Urho3D is a free 2D and 3D game engine implemented in C++. It comes with a scene editor that’s actually a simple script file that you could modify directly if you wanted to add features to the GUI.
You can code in C++, AngelScript (C like) or Lua. Xamarin has also created a C# binding for the engine (UrhoSharp), which means you can also use C#.
It’s not a very popular engine so the tutorials and resources are scarce especially if you’re looking for 2D specific stuff.
Made with Urho3D
https://urho3d.github.io/ (some games are showcased directly on the website)
Totally free and open-source. Supports desktop / mobile / web platforms and Raspberry Pi.
Tilengine is a free and open-source 2d graphics engine designed to create retro games.
It’s based on C but there are a lot of other languages bindings such as C# or Python. The documentation is mostly in C though so you’ll have to translate it into other languages if you choose to use another one.
It doesn’t have physics nor audio support so you’ll have to couple it with some other tools to have a fully fledged game engine.
Made with Tilengine
Totally free and open-source.
That means if you’re a Flash developer you’ll probably have an easy time working with HaxeFlixel without the limitations of Flash.
There is no included editor so you can use the one you want and you need to know how to code to use it.
Made with HaxeFlixel
Totally free and open-source. Supports desktop / mobile / browser platforms.
SDL is a C/C++ cross platform development library that provides access to input devices and graphics hardware.
It’s very low-level and is often used as part of other packages. You can use it directly if you want to create a game from scratch in C or C++. There are also bindings for C# and Python.
Made with SDL
Free. Supports desktop and mobile platforms.
Kivy is an open-source python library that’s used for all sorts of apps (not just games).
As it’s only a library, there’s no specific editor you’ll have to use with Kivy and you’ll need to code in Python.
Most of the Kivy tutorials you’ll find won’t be focused on game development.
Made with Kivy
Totally free and open-source. Supports desktop / mobile platforms and Raspberry Pi.
Duality is a free and open-source 2D game engine that comes with a visual editor. It’s based on the C# programming language.
The editor is pretty standard looking with a scene view, an assets management docker etc.
You won’t get lost if you have already used another modern engine before such as Unity or Godot. You can also customize your editor with plugins.
It’s in active development since 2011 and works on Windows only. You can export your games to many platforms though as it’s based on OpenTK.
Made with Duality
Totally free and open-source. From what I found, I think it supports desktop and mobile platforms but you’d have to double check.
FNA is a reimplementation of the Microsoft’s XNA game development toolset for open platforms. It’s a technology used by many successful games like Celeste (more info on their technical stack here) or Bastion.
Not coming from a XNA background I had a hard time understanding how to use FNA practically. This reddit thread answers some questions and might be useful to check out.
All the documentation and resources on FNA are pretty technical and I wouldn’t recommend it for beginners. There aren’t many tutorials either but overall it does look like an improved version of XNA.
Made with FNA
https://fna-xna.github.io/ (some examples on the left of the website)
Totally free and open-source. For the platforms supported, here’s what the official website says:
“When you build an FNA title with Visual Studio, you can expect it to function on Windows, Mac, and Linux with that one set of output assemblies. Additionally, FNA has support for iOS, tvOS, Xbox One, and Nintendo Switch.”
Amulet is a free small toolkit designed to create small games and experiments. It’s based on Lua and you can try it directly in your browser.
There aren’t a lot of resources out there about Amulet, but there is a full documentation.
The forums are dead.
Made with Amulet
Totally free and open-source. Supports desktop platforms, iOS and HTML5.
Ren’Py is a free and open source visual novel engine. It features a simple and easy to learn scripting language but you can also use Python if you want more complex game logic.
It’s been around for 15+ years and there are thousands of games that have been made with it, a few of them being sold commercially.
There are a ton of other visual novel makers out there and I’m not going to put them all here as it’s not really the focus of the list. Here are some of them if you want to look further into this yourself: Visual Novel Maker, TyranoBuilder, CloudNovel, Novelty.
Made with Ren’Py
Totally free and open-source. Supports desktop / mobile / HTML5 platforms.
I hope you enjoyed that list.
Did I miss anything? What’s your favorite 2d game engine?
Let me know by leaving a quick comment below.