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Thomas Gervraud

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260 Days Into my First Indie Game Project

28 July 20191 August 2019 ThomasDevlog, Space Gladiators

Today, it’s been 260 days since I first started working on Space Gladiators, my first commercial indie game project. A short post on the journey and the future of my game.

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I Published my First Indie Game Demo After 163 Days of Development

23 April 201914 July 2019 ThomasDevlog, Space Gladiators

As of today, it has been 163 days since the first commit on my commercial indie game project and the demo just went live. I’ll share in this article a bit of the thought process that went into the creation of this game and its objectives.

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I Made my First Platformer Game

10 November 20181 August 2019 ThomasDevlog

I finally finished my first real game using Game Maker Studio 2! I made it by following a series of tutorials made by Shaun Spalding of 27 videos. I’m going to share in this article some lessons and things I learned that could be useful to you.

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Thomas Gervraud

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