260 Days Into my First Indie Game Project
Today, it’s been 260 days since I first started working on Space Gladiators, my first commercial indie game project. A short post on the journey and the future of my game.
Today, it’s been 260 days since I first started working on Space Gladiators, my first commercial indie game project. A short post on the journey and the future of my game.
As of today, it has been 163 days since the first commit on my commercial indie game project and the demo just went live. I’ll share in this article a bit of the thought process that went into the creation of this game and its objectives.
I finally finished my first real game using Game Maker Studio 2! I made it by following a series of tutorials made by Shaun Spalding of 27 videos. I’m going to share in this article some lessons and things I learned that could be useful to you.