3 Gamedev Ideas (October 28, 2019)

Hello,

Last week was the Early Access launch of my game and it’s been a crazy few days!

So much feedback, balancing and bug fixes to work on. 

It’s great to be able to pinpoint exactly what you need to do to improve your game. 

That’s exactly why I keep telling you to get people to play your game as soon as you can – it goes exponentially faster this way.

Anyway, let’s get to this week’s ideas!

3 Gamedev Ideas

I.

Create the kind of game you like to play. 

You need to understand who your target audience is and what they want, and it’s easier if you’re part of that audience yourself.

It’ll make development more enjoyable too.

II.

Take advantage of the low hanging fruits.

There are things in your game that need very little effort to make but can improve greatly the player’s experience.

For instance, in Grim Nights your units have silly names. It’s easy to do but it makes the game way funnier for the players.

III.

As an indie game developer, I believe the hardest and most important skill to acquire is to finish a project even after you’ve lost interest in it.

Especially when you realize no one really cares if you complete your game or not. 

You have no deadlines. No boss. No pressure. Only self-motivation.

Just by finishing a game, you’re ahead of most people who want to get into that field.

You should be proud of yourself whether or not it brings you the external success you wished for.

Until next week,

Thomas Gervraud,
Developer of Space Gladiators: Escaping Tartarus