3 Gamedev Ideas (October 21, 2019)

Hello,

Tomorrow’s the early access launch of my first game Space Gladiators

It’s exciting and hopefully everything will be working as planned.

I created a Discord server to make gathering feedback easier. It’s a bit empty right now but you can already join by clicking here if you’re interested. 

Anyway, here are this week’s ideas!

3 Gamedev Ideas

I.

If you copy things from a lot of games, people call it inspiration. 

If you copy things from one game only, people call it a rip-off. 

That’s why Enchanted Portals is getting a lot of backlash because of its Cuphead inspiration.

I’m not sure how much that’ll affect the game’s success though. Some people seem turned off by it while others are happy to have more content to play.

II.

Don’t price your game based on your effort but on the market. 

Most players won’t care if you spent 3 years or 3 months making your game. 

All that matters is how the end result stands compared to the competition.

III.

You have to know who your game is for and tailor the experience to what they like.

For example: if you’re making a gameplay focused roguelike like Nuclear Throne, keep the text to a minimum. 

People who play these kinds of games want action fast and will likely skip most of the texts. 

Until next week,

Thomas Gervraud,
Developer of Space Gladiators: Escaping Tartarus