3 Gamedev Ideas (November 25, 2019)


I enjoy writing these weekly emails. 

It helps me take a step back from the day-to-day work and actually think about what I’m doing.

I encourage you to jot down your thoughts regularly aswell – even if it’s just for personal use!

Anyway, let’s get to this week’s ideas!

3 Gamedev Ideas


Start your day by checking off easy tasks to get momentum.

Wash the dishes, fix a simple bug and update a sprite before tackling a complex new feature.

You could even go as far as saving the easy tasks just for this.

It makes getting to work less intimidating.


You can’t attribute the success of a game to a single thing.

What makes Nuclear Throne stand out compared to all the other twin stick shooters out there?

I can’t pinpoint one specific feature that make it good. 

I believe it’s a lot of small decisions and ingredients put in the right amount in the right places.


Focus on the right things.

You could spend your time trying to optimize your bank fees, working on small parts of your code that don’t matter or trying to find the best website to post your devlogs on.

Or you could spend your time actually finishing your games, getting honest feedback and learning more about game design and what is actually needed to make a game fun and successful.

If you do the latter, you’ll get exponential results over time and you won’t have to worry about the little things.

Until next week,

Thomas Gervraud,
Developer of Space Gladiators: Escaping Tartarus