3 Gamedev Ideas (March 23, 2020)


Here are this week’s ideas!

3 Gamedev Ideas


Constraints foster productivity.

If you just set out to “make a game”, you will likely waste a lot of time contemplating all the different options and things you could do.

Instead, you could decide to make a 10 minutes long 2D platformer using GameMaker Studio 2 that’ll get published on itch.io in 2 weeks.

That would make it much easier to know what you have to do now in order to move forward.


The longer you work on a game, the more pressure you’ll feel.

It will need to bring in more money for you to consider it a success.

You’ll be more likely to burnout. Which will make you less productive and motivated.

You’ll have more chance of getting caught in a death loop.

You can avoid a whole lot of issues if you keep your scope small.


Marketing is about getting strangers to trust you.

Players need to trust that they’ll have fun with your game.

Recommendations from friends or influencers are powerful because they basically circumvent the process.

Players will instantly trust your game as much as they trust the person recommending it.

Until next week,

Thomas Gervraud,
Developer of Space Gladiators: Escaping Tartarus