Lost Potato is now out! Make sure to check it out if arcade-ish top-down roguelite sounds like something you’d enjoy, it really helps support my work!
This is a very important day for the game.
Getting enough visibility on launch can be the difference between a profitable game and a commercial failure.
Of course, this is on a very small scale here.
We don’t need that many sales to reach profitability with a game that took a month of work.
But I know from experience that a game sells 0 copies by default. Most games barely make any money.
So I’m curious to see how this play out. I’ll tell you all about it in the next email.
In the meantime, please consider getting the game!
See you on Monday!