Let’s get right into this week’s ideas!
3 Gamedev Ideas
Your resources are limited.
Every functionality you choose to add into your game comes at the expense of something else.
Say you’re spending a week crafting beautiful menus while your players are asking you to fix game-breaking bugs or to add new enemies.
Even though your game might become 1% better because of those menus, it could have become 20% more fun in the same timeframe had you worked on the latter issues instead.
Your mood and feelings towards your game project will always fluctuate.
One day you’ll think it’s a piece of crap and it’ll never be successful and the next day you’ll think it’s the best thing ever.
What matters – if you want to actually finish games – is that you don’t completely mentally give up on it during your off days.
Confidence and belief mostly come from objective facts, not self-talk or other mind tricks.
You trust in your ability to finish a game because you’ve finished many other projects before.
You trust that your game is fun because people you don’t know have played it and told you they liked it.
Self-confidence is built through small wins. Each of them is further evidence that you are capable of achieving the things you’re aiming for.
Until next week,
Developer of Space Gladiators: Escaping Tartarus