3 Gamedev Ideas (January 27, 2020)


Let’s get right into this week’s ideas!

3 Gamedev Ideas


Your resources are limited. 

Every functionality you choose to add into your game comes at the expense of something else.

Say you’re spending a week crafting beautiful menus while your players are asking you to fix game-breaking bugs or to add new enemies.

Even though your game might become 1% better because of those menus, it could have become 20% more fun in the same timeframe had you worked on the latter issues instead.


Your mood and feelings towards your game project will always fluctuate. 

One day you’ll think it’s a piece of crap and it’ll never be successful and the next day you’ll think it’s the best thing ever.

What matters – if you want to actually finish games – is that you don’t completely mentally give up on it during your off days.


Confidence and belief mostly come from objective facts, not self-talk or other mind tricks.

You trust in your ability to finish a game because you’ve finished many other projects before.

You trust that your game is fun because people you don’t know have played it and told you they liked it.

Self-confidence is built through small wins. Each of them is further evidence that you are capable of achieving the things you’re aiming for.

Until next week,

Thomas Gervraud,
Developer of Space Gladiators: Escaping Tartarus