3 Gamedev Ideas (February 17, 2020)


Here are this week’s ideas!

3 Gamedev Ideas


In the beginning, you have to put in a lot of effort for very little results. 

You have to build all the back-end of your game while it’s not even playable yet.

You post a tweet and you gain one follower.

But it gets easier and easier overtime. 

The exact same tweet that took you the exact same amount of effort to craft might bring you 5x, 10x or even 100x the results once you have a big audience.


Every platform is just trying to win.

For Twitter, it means putting forward the tweets that get the most engagement.

For Steam, it means showcasing the games that are proven to convert visitors to sales.

For YouTubers, it means playing the games that generate the most views.

What does it mean for you?

The more successful your game is, the more successful it’ll become. 

But the opposite is also true. 

If your game is unknown and hasn’t proven its worth, very few people and platforms will take the risk of showcasing it when they have hundreds of other games that have a proven track record.


Try to reduce your workload where you can. Not all work is equal.

You might think it looks cool to have 15 frames idle animations instead of 6 frames for your NPCs. 

But the players don’t care that much and you’ll waste hours that could have been better spent.

Until next week,

Thomas Gervraud,
Developer of Space Gladiators: Escaping Tartarus