3 Gamedev Ideas (December 2, 2019)

Hello,

It’s already been 2 full months since I started writing these emails. Time surely goes by fast.

Whether you’ve been here since the beginning or you just joined us, thank you for being part of the journey!

Here are this week’s ideas…

3 Gamedev Ideas

I.

Failing is the default. 

The games that succeed financially are the exception, not the rule.

Most games never get finished. And most games that do get finished don’t make any money.

We only ever hear about the successful ones and it gives us a biased perspective on the market..

II.

…but at the same time, most people are not that dedicated to making a financially successful game.

If you’re:

  1. Seeing your project through to the end and not giving up,
  2. Putting effort into polishing it,
  3. Committed to improving your skills,
  4. Listening to your players to iterate on your ideas,
  5. And understanding where your game fits on the market…

I believe you’re actually ahead of 99% of other projects already and you’re only competing with a fraction of them.

III.

I stumbled upon a tweet from Rami Ismail that gives great advice about marketing an indie game.

It’s so good that I’m just going to share it here.

“Marketing tip #1: when you think you’ve overdone it, like everyone in the world is tired of your shit, you’ve probably reached about 5% of the people you think you’ve reached and they have only seen it once instead of 20 times.

Share it more often, share it everywhere.” 

Until next week,

Thomas Gervraud,
Developer of Space Gladiators: Escaping Tartarus