3 Gamedev Ideas (April 6, 2020)

Hello,

This week’s ideas are a bit more “meta”. 

As usual, keep in mind those are just the thoughts of a dude who’s been working on his first game for the past 16 months.

I’m still trying to figure things out. 

In the meantime, I’m wrapping up an update for Space Gladiators and I’m preparing some marketing shenanigans for when it’ll go live.

I’ll hopefully have some cool data to share with you in the coming weeks! 

We’ll be able to see what’s working and what’s useless – with real numbers.

Anyway, here are today’s ideas.

3 Gamedev Ideas

I.

Take feedback and advice with a grain of salt.

A lot of people will tell you what they think you should do when they don’t have a clue themselves.

I’ve come across devs on reddit asking how they should market their game…

…and being answered to make business cards. What?

II.

Should you try to make a career out of indie game development?

There’s an important distinction to make here. 

Do you like the idea of being an indie dev or do you like actually doing it?

Personally, I like the idea of being an artificial intelligence (AI) researcher and professor. 

I think it’s an important field for the future and I’d surely enjoy the status and prestige it gives.

When it comes to actually studying AI though, I’m bored out of my mind. So I’m not pursuing that as a career.

I don’t think indie dev is particularly prestigious. A lot of people see you as a kid playing games. 

But I (mostly) enjoy doing it day to day. I’m excited to see my projects come to life and I love watching people play my game.

Basically, what I’m trying to say is: ask yourself if you’re doing it for the right reasons. 

Are you excited about making games? 

Or are you excited about telling people you’re a game developer?

III.

When you’re starting out, the biggest obstacle you’ll face isn’t that people won’t like your game.

It’s that no one will know or care about it.

Until next week,

Thomas Gervraud,
Developer of Space Gladiators: Escaping Tartarus